Check out the live engine demo by clicking below:
Some screens for the lazy:
The engine runs on all major browsers, Internet Explorer must be 9+.
|On stock mobile browsers,|
prepare for a lot of loading
We solve all of these issues on mobile with native wrappers, but these are not yet ready for public use so those will have to be the subject of a later post.
The engineWe have built this engine from the ground up, with the goal of reaching as many platforms as possible, with mobile in a prominent place on that list. After all, being able to target the web as well as the App Store and App Market with a single application is likely the single most tantalizing promise of HTML5. We believe that for certain classes of application this is now feasible, and we are designing our game engine with these design parameters in mind.
It's so beautiful!
We use Phonegap as the basis of the native wrappers for mobile, a little gem of a project in its own right. We don't use too many of the native-bridge features, but the audio library alone is a godsend and the template projects are very convenient, too.
The gameFor the game we are creating a GTA inspired, urban crime themed, 2D shooter. At the moment gameplay is simple, just run through the streets killing off enemies. Later we plan to expand on that and add some action RPG elements as well as some business simulation focused on street level drug dealing. An important component will be the ability to log on and play both online (f.ex. as a Facebook game) and from your mobile device - nothing else would make sense given the whole multi-platform theme of our engine.
|HTML5, the world is yours!|
We plan to release the apps as paid apps, one time charge, for this first version of the game. Longer term, once we add more persistance and social aspects to the game, it makes sense to look at other models (freemium, in-app-purchases, etc.).
There's a ton of things to take away from a project like this, from the project side of things to creative and technical lessons learned. Hopefully, and if there's enough interest, I will try to share some of this in this space, as well as keep you abreast of our progress. If there's anything particular you'd like to know more about, let me know!